Archives for: March 2008
March 26, 2008
By amaranth on Mar 26, 2008 | In Alliance of Heroes, Projects, Character Manager
DIRections are now complete for Alexandria and I verified that Gamlebyen and Thebes were still working correctly. This took far more time than I had hoped but at least it’s done now.
This week I’ll be working on the rest of the player features for the Character Manager and hopefully integrating it into the Character Manager interface. The core LOOK <player> is in full testing for GameMasters so I should see any issues that need to be addressed soon. I’ll also be making some auction items as the mood strikes me.
March 20, 2008
By amaranth on Mar 20, 2008 | In Alliance of Heroes, Projects, General, Character Manager
The Character Manager core engine is still in QC but in the meantime I’ve been fine-tuning it and continuing to work with other GameMasters with implementing it into their scripts. I intend to spend the rest of the week seeing how it will tie into the actual Character Manager system but first I need to finish adding all the new options for all the features and making sure they look okay in a player’s LOOK description.
I’m also looking at DIRections for Alexandria and Gamlebyen. Oddly, I had these done 4 ½ years ago but I don’t know if they were tested and QCed so they were never released for some reason! With the update to Alexandria I need to review them to make sure they’re correct anyway.
I’m also working on updating the website with RSS news feeds and XML data with a brand new domain name. I will be redirecting you to the new website once it’s been properly set up so be prepared to reset your bookmarks.
March 11, 2008
By amaranth on Mar 11, 2008 | In Alliance of Heroes, Projects, Character Manager
Eeeps! I neglected to keep things up to date each week so be prepared for quite a bit of news.
First of all, there was a good deal of discussion over the potential addition of a Blood-loss system being added to combat. One of the things we insisted on the developers doing was to gather feedback before coding began. I added a survey item (type SURVEY 8 in-game) for feedback and wanted to thank players for responding. We also added some info about the changes to the forums and would love to hear details from those who have questions about it!
Now I know that somewhere amid my ramblings I made players a promise to get the Character Manager updates finished by March. I guess I missed that deadline but I’m relieved to say that the core engine is being entered into QC right now! I had the chance to help a couple of our GameMasters with specifics of its various features and so far the feedback has been fairly positive. That’s more than what I could have hoped for so I’m fairly happy with things so far.
After the core engine gets through QC then I can start tweaking what might be hundreds of scripts within the game to use the new feature system and to tie it directly into the New Character and Reallocation scripts.
This week I hope to add in a small tweak to combat to allow more than one hand-worn brawling weapon at a time. I’ve QCed a couple of new Ambush combos for Leonius and he has 4 more in QC already now that he’s getting used to them do I’ll also be taking a look at those.

